Wicked Lair - mobile defense game coming to android and ios November 2014

Welcome to the Wicked Lair Press Kit

Game Information


A unique take on a Tower Defense / Dungeon Building Hybrid. Build your dungeon as deep as you can, spawn powerful creatures to defeat the heroes that enter your domain and learn spells to aid your minions in battle. Send your own invaders to destroy the town before the heroes raid your lair to win the game.


  • Unique Tower Defense/Dungeon Builder Mashup
  • 9 distinct dungeon types and over 100 creatures to defend your realm
  • Mix dungeon types to come up with a truly unique dungeon
  • Lay viscious traps for the heroes to walk into
  • Build deep enough to attrack Boss Creatures to establish a lair in your dungeon.
  • Support your creatures and obliterate the good guys by casting powerful spells
  • Lovely handcrafted retro look
  • On the Attack! Achieve Victory by sending invading units to destroy the town
  • Multiple Game Modes: Normal, Survival
  • Defend your dungeon and destroy the town!


  • Date: 25th Novemeber, 2014
  • Platforms (release): iPhone, iPad, Android Phones and Android Tablets
  • Platforms (eventually): windows phone/windows
  • Price: Free with In-App-Purchases
  • IAP Overview: dungeon types, boss creatures, heroes
  • In development since: July 2014

Media & Assets


Download all screenshots: screenshots-release.zip


More coming throughout Novemeber




Download all assets: assets.zip

Developer Information

Who's Making This

A tiny tiny indie game studio based in Finland. And by tiny i mean one person. And a cat. But he sleeps on the job.

Developer Bio: Stefan Pratter

He was born and raised in Austria, but life eventually led him to set up residence in Finland. He is 30 years old and has been a Software Engineer for 10+ years and has always had an interest in taking up game development eventually.

In july 2014 - shortly before turning 30 - he decided it was time to stop playing it safe and give this game development thing a shot and started to work on "Wicked Lair". Being a one-man operation he is responsible for the artwork, programming and game design (and now PR, talking about himself in the third person - weird), which means there is never an end of things to do.